SYED_ABBAS
← All work
CASE STUDY · [05]
YEAR · 2024
ROLE · Unity / VR

Quest 3 Gladiator

Gladiator combat game on Oculus Quest 3. Weapon physics, dodge mechanics, arena AI.

Outcomes
0hzFramerate lock
0Target
MEDIA SLOT
in-game 30-60s clip (best: swing + dodge + kill loop)
BRIEF

A weekend build that got bigger. I wanted the combat to feel like the weight of the weapon actually mattered.

[01]

Playing it

You fight waves of enemies with a chosen weapon. A short sword feels different from a mace because the physics constraints on each are different, not because of a stat block. Dodges are on a limited budget with a recharge, so every hit demands one you actually planned.

MEDIA SLOT
gameplay clip
MEDIA SLOT
weapon rack / arena screenshot
STACK
UnityOpenXRMeta SDKC#