2026-09-13
The 13 autoloads holding up 87,000 lines of solo Godot code
Every autoloaded singleton in DungeonCrawl is a load-bearing wall. Here's what each one does, why it exists at the root, and what happens if it isn't there.
Long-form notes from the work. Architecture decisions that survived contact with production, protocols reverse-engineered, engines that didn't collapse under their own weight.
Every autoloaded singleton in DungeonCrawl is a load-bearing wall. Here's what each one does, why it exists at the root, and what happens if it isn't there.
How to build a printer emulator that fools a real POS into thinking it just talked to hardware. Notes from the trenches of Epson ESC/POS.